It's what the title says. My current campaign is in the Fates Worse Than Death setting, so I'm working on martial arts styles for the system.
If anyone follows this blog, they might remember I made Capoeira. Well, turns out there was a Capoeira style in Hoodoo Blues, which uses the same system, so I might not have bothered...
But then there is more than one variant of Capoeira IRL as well, so I just have two variants now.
However, reviewing my own Capoeira variant (which was inspired by the Crane style, Snake Boxing and Tai Chi in the Tibet book-which also uses the same system as FWTD) , I came with an idea how to get the system to do what I want it to when it comes to representing street fights. Well, styles-wise. I'm not sure yet how to make it represent the random effects of damage without turning it into a random chart-heavy or narrrative system.
UFC-style MMA (Combat): Mainly taught by pit-fighters in more regulated bouts to prospective inheritor of the title, it's a style based on boxing, kickboxing and immobilization with a bit of wrestling thrown in. Gives the following:
-4 to Strike with hands or feet. Striking with feet/knees becomes Easy if the PC has grabbed the head/neck of the enemy or has him in a Wrestling Grab.
-4 to Grab: Pain. Grab: Pain becomes Easy if both combatants are on the ground (seating, kneeling or prone) and Very easy if both are on the ground and the PC has achieved a Wrestling Grab.
-8 to Grab: Strangulation. Grab: Strangulation becomes Easy if both combatants are on the ground (seating, kneeling or prone) and Very Easy if both combatants are on the ground and the PC has achieved a Wrestling Grab or Grab:Pain.
+0 to Grab: Wrestling
-4 Takedown. If the PC has a Grab: Wrestling, the Takedown is Easy
Anyway, comments and suggestions would be appreciated! You might also post them on the Burn Immediately forum. I'm going to post this style there as well, in the FWTD sub-forum.