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Tuesday, 2 July 2013

1st Open RPG Day for 2013: Little Boy Lost (In Dark Alleys)

On 22.06.20013 we had an Open RPG Day (like Free RPG Day, except you don't get hardcopies of the quickstarts) in Sofia. Of course, I was one of the organizers (helping to round up other GMs) and ran a game of In Dark Alleys.
The idea is to have more Open RPG Days, too.

I assume you know the (free) adventure Little boy lost, as well.

So, I ran the game as presented. Only 4 players decided to join the horror game, so we played with those. The rest failed to show up in time.
They found the stuff in the boy's room, and while one of them liked the cold teddy bear, the chain positively creeped them out. The first channel was the valley of the dead souls, so they got the idea they should arm themselves when shades ran through them.
They got to see the Memory halls, and almost fought the Ego. The reason? "Behind closed doors, there's probably the things she hasn't seen yet!"
I think they actually got the idea of being wrong by meta-gaming, because I was cackling, much as I was trying to hide it.
The important part was, they found the memory of Mel watching the kid, and were able to see he was watching a particular channel. Then the group went ahead and passed without major incidents through everything but the Deserted city - didn't roll that one. They knew what they were looking for, though.
And then the group went on and found the idyllic landscape place. They went towards the music, brandishing knives, and one of them failed to resist the call. She put herself in the circle, while the rest of them had to deal with the toy-like monsters.
The psychology student got absorbed by a monster which was already mortally wounded. The rest of them killed another, but were shepharded towards sitting in the circle.
Meanwhile one of the monsters absorbed another. The boy was crying already.
Then one of the things went on and was trying to absorb the self-defence girl. As an answer, she stabbed it while it was saying "goo", stabbed it, then stabbed it again as an opposed attack, and managed to push it off herself.
A frantic fighting retreat ensued. Mel got eaten, as well, and not in the nice, sloppy way.
The managed to drop most of the other monsters, and fought them to a stand-still while they were trying to push themselves out of the TV. The programmer even ran back to grab the grey remote, which was dropped in the first fight. He came back successfully, and stabbed the last one in the back, while it was midway across the TV. It pulled back, and he jumped into the room. Then they managed to change the channel, and cut the last one across the middle.
"But Mel is still there!"
"No, she isn't, not any more."
I even gave them some Minor Touched Abilities as "XP". Then the rest of them arrived late (I handled the pre-gens to the players who had lost a PC).
One of them found it funny and decided to explore more. They freed the monk, who told them whatever he had found.
Then they went to the Land of the Dead. And the new guy went in the wrong direction.
The bat-like monster swooped the newly-touched self-defence expert and dropped her, dead.
For some reason, he decided to keep going in the same direction. The same happened to him.
The others turned off the TV for good, put the boy to sleep, and told the mother Mel had an early period, which in her case was rather painful. "We took care of the boy and kept the house, miss, no problems!"
She bought it and they went away, knowing more about what is real and what isn't than before. They're now suitable to become 1st level characters, if I ever run the game.


All in all, the players enjoyed the game. All of them are coming for more RPGs on the 2nd Open RPG Day 2013 this week. Some are going to bring friends as well, so I call that a success.