The new guy in the group is going to run a game today. It's the homebrew setting of one of his classmates (she's written a novel with a wizarding school). The game will be run via FU the RPG.
So, we're just taking a system that's light enough, beating it into shape to fit the setting, and using the setting that has inspired the GM. Which leaves me wondering: Is that the old-school or the new-school approach?
Yes, it doesn't matter, I'm just curious.
Oh, BTW, quick advice based on the events of the session:
If you're playing in a setting based on a book, before the events unfolded (it can apply to, say, Star Wars) - kill a main character as fast as you can. Fun is bound to follow!
When in a school for delinquent wizards, don't, and I repeat, DON'T play them against each other to make them feel jealous, unless you've checked their files FIRST. You could even get laid, but the risk someone might die as a result is unacceptable!